

Here are the 18 FF XIV jobs, including the two jobs being added next month:Įach of those jobs has different starting conditions and even some weird prerequisite class stuff for the first 10 listed above (it's complicated). A traditional dungeon team or raiding party in FF XIV is 25% tanks, 25% healers, and 50% DPS Final Fantasy XIV has instanced content for 4, 8, and 24 players at a time. The healer role casts healing and protection spells on the whole party, especially the tank (since the tank should be taking the brunt of the damage). The three DPS roles have powerful offense and attack from either close range (melee), at a distance (ranged), or with magic spells (caster), focusing on dealing as much damage as possible. Tanks have high defenses and draw the enemies' attention.

Every job has their own weapon type, unique skills and spells, and aesthetic, but rigidly fit only a single role. FF XIV jobs fall into five roles: tank, healer, melee DPS, ranged DPS, and caster DPS. A solid 15 out of 16 FF XIV combat jobs are powerful and playable for endgame content (Blue Mage being the sad exception).īut before I get into the meat of this piece, I need to go into *BRIEF* detail how jobs in Final Fantasy XIV work. Basically, FF XIV allows players to be any role they want on a single character, but you're limited to the movesets of one job at a time and those movesets feel more constrictive than classes or jobs in other MMORPGs. XIV Paladins will always be tanks, while in WoW you could build a Paladin to be a tank or a healer. These jobs are less customizable than jobs in Final Fantasy XI or World of WarCraft - i.e. The player-character in Final Fantasy XIV, The Warrior of Light, can train in up to sixteen combat jobs (eighteen counting the two jobs being added next month in FF XIV: Shadowbringers), and isn't restricted to a single class like a character in World of WarCraft. I love JRPG job systems, and that list of jobs is one of the key features of Final Fantasy XIV. I'm going to pick up Stormblood and Shadowbringers together in early July. I beat the Heavensward main scenario three weeks ago, and currently I'm almost finished with the 3.X story (~early 2017 content). I renewed my FF XIV subscription in early April, and have been playing almost obsessively in the two months since. I even enjoy doing my daily quests in this game because FF XIV just has great instanced encounters and I love leveling up my character's array of jobs. The story starts slow but gets excellent once the larger plot takes shape the world design, visual style, job system, and musical score are all outstanding and it's loaded with Final Fantasy themes and references that are a delight for longtime fans. I played Final Fantasy XIV for about four or five months in late 2016 into early 2017, and truly had a blast. The main culprit for all of this is my return to Final Fantasy XIV, so naturally I'm going to solve one problem by worsening others. I'm behind on my gaming goals I'm behind on my blogging aspirations and I'm worried I might get behind on podcasts.
